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Jomar Machado
machadoj



Location:
Rio de Janeiro, Brazil

Member Since:
July 2003

Last Updated:
20 August 2009

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Porsche 356 Speedster
3ds max, Photoshop
February 2009


   
The car is the Porsche 356 (modeled sometime ago) but the rendering is a new one ...

For lighting I just put the hdri map in the skylight slot map, I put the same hdri map in the Environment/Background Switcher[mi] and used the shader Matte/Shadow/Reflection in the plane under the car to receive the right shadows.

The materials were from Jeff Patton's site and the carpaint
was the JP_carpaint_Orange,tweaked a little.

For the renderings I used 3D Max 2009 64bit and Mental Ray with Final Gather.

The amazing hdri&Backplates were from HDRi Locations - www.hdri-locations.com of Thomas Suurland.

 
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